//设置口渴
/*
	params ["_mode","_val"];
	_thirsty = player getVariable ["destiny_thirsty",0];
	if (_thirsty < 0) then {
		_thirsty = 0;
		player setVariable ["destiny_thirsty",0];
	};
	if (_thirsty > 1) then {
		_thirsty = 1;
		player setVariable ["destiny_thirsty",1];
	};

	if (_mode == 0) then {
		player setVariable ["destiny_thirsty",_thirsty+_val];
	} else {
		player setVariable ["destiny_thirsty",_thirsty-_val];
	};
	call Destiny_fnc_thirstyUpdate;

*/
params ["_val"];
KSS_thirst = _val;
call Destiny_fnc_thirstyUpdate;